#pragma once

#include "utilities.h"


class CBuilding
{
public:
	CBuilding(IrrlichtDevice* device, u32 buildingsNumber);
	~CBuilding();

	ISceneNode* getNode(u32 index);

private:
	array<ISceneNode*> buildingNode;
	
	f32 cubeSize;

	u32 line;
	u32 lastLine;

	vector3df position;

	vector3df genPosition(void);
};

